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	<title>Comments for The Real Projects blog</title>
	<atom:link href="http://blog.realprojects.co.uk/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.realprojects.co.uk</link>
	<description>E-learning and learning technologies</description>
	<pubDate>Mon, 06 Feb 2012 04:39:30 +0000</pubDate>
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		<title>Comment on The 10 rules of painless procurement - from both sides by Rob Alton</title>
		<link>http://blog.realprojects.co.uk/2010/11/the-10-rules-of-painless-procurement-from-both-sides/#comment-19013</link>
		<dc:creator>Rob Alton</dc:creator>
		<pubDate>Tue, 16 Nov 2010 11:42:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.realprojects.co.uk/?p=235#comment-19013</guid>
		<description>Thanks for a VERY useful post.</description>
		<content:encoded><![CDATA[<p>Thanks for a VERY useful post.</p>
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		<title>Comment on Browsers and software – not everyone can have the latest version by Rob Alton</title>
		<link>http://blog.realprojects.co.uk/2010/07/browsers-and-software-%e2%80%93-not-everyone-can-have-the-latest-version/#comment-14147</link>
		<dc:creator>Rob Alton</dc:creator>
		<pubDate>Mon, 26 Jul 2010 16:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.realprojects.co.uk/?p=233#comment-14147</guid>
		<description>Great post. It's sometimes easy to forget that learners are not using the latest apps, OSs, browsers and kit as ourselves.

Having constraints like this really does require you to be more creative and thoughtful.</description>
		<content:encoded><![CDATA[<p>Great post. It&#8217;s sometimes easy to forget that learners are not using the latest apps, OSs, browsers and kit as ourselves.</p>
<p>Having constraints like this really does require you to be more creative and thoughtful.</p>
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		<title>Comment on Looking for the ideal device for mobile learning by Amit</title>
		<link>http://blog.realprojects.co.uk/2010/06/looking-for-the-ideal-device-for-mobile-learning/#comment-13236</link>
		<dc:creator>Amit</dc:creator>
		<pubDate>Wed, 23 Jun 2010 05:37:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.realprojects.co.uk/?p=227#comment-13236</guid>
		<description>Great post! 
I think HTML5 is not yet the tool / tech to consider as most browsers only have partial support for it and also it works well only on smart phones. But I do agree HTML 5 is the future.
Another possibility could be if the 'wholesale app community' can really create some standards for creating apps that work on all devices. Sounds like a dream though!
http://techcrunch.com/2010/02/15/wholesale-applications-community-fail/

Best.</description>
		<content:encoded><![CDATA[<p>Great post!<br />
I think HTML5 is not yet the tool / tech to consider as most browsers only have partial support for it and also it works well only on smart phones. But I do agree HTML 5 is the future.<br />
Another possibility could be if the &#8216;wholesale app community&#8217; can really create some standards for creating apps that work on all devices. Sounds like a dream though!<br />
<a href="http://techcrunch.com/2010/02/15/wholesale-applications-community-fail/" onclick="javascript:pageTracker._trackPageview('/outbound/comment/techcrunch.com');" rel="nofollow">http://techcrunch.com/2010/02/15/wholesale-applications-community-fail/</a></p>
<p>Best.</p>
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		<title>Comment on 40 applications in 40 minutes by Rob Alton</title>
		<link>http://blog.realprojects.co.uk/2009/10/40-applications-in-40-minutes/#comment-8580</link>
		<dc:creator>Rob Alton</dc:creator>
		<pubDate>Fri, 30 Oct 2009 15:44:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.realprojects.co.uk/?p=213#comment-8580</guid>
		<description>Good session - great that someone has done the sifting for us! 

Here's a couple of things you might add to the authoring side of things:

Xerte - from Nottm uni - free Flash based system with built in accessibility functions:
http://www.nottingham.ac.uk/xerte/

eXe - free, but limited system - useful for cheap and cheerful stuff:
http://sourceforge.net/apps/trac/exe/wiki


GLO Maker - from RLO CETL - creates reusable learning objects with Flash output:
http://www.glomaker.org/</description>
		<content:encoded><![CDATA[<p>Good session - great that someone has done the sifting for us! </p>
<p>Here&#8217;s a couple of things you might add to the authoring side of things:</p>
<p>Xerte - from Nottm uni - free Flash based system with built in accessibility functions:<br />
<a href="http://www.nottingham.ac.uk/xerte/" onclick="javascript:pageTracker._trackPageview('/outbound/comment/www.nottingham.ac.uk');" rel="nofollow">http://www.nottingham.ac.uk/xerte/</a></p>
<p>eXe - free, but limited system - useful for cheap and cheerful stuff:<br />
<a href="http://sourceforge.net/apps/trac/exe/wiki" onclick="javascript:pageTracker._trackPageview('/outbound/comment/sourceforge.net');" rel="nofollow">http://sourceforge.net/apps/trac/exe/wiki</a></p>
<p>GLO Maker - from RLO CETL - creates reusable learning objects with Flash output:<br />
<a href="http://www.glomaker.org/" onclick="javascript:pageTracker._trackPageview('/outbound/comment/www.glomaker.org');" rel="nofollow">http://www.glomaker.org/</a></p>
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		<title>Comment on 40 applications in 40 minutes by Architela</title>
		<link>http://blog.realprojects.co.uk/2009/10/40-applications-in-40-minutes/#comment-8572</link>
		<dc:creator>Architela</dc:creator>
		<pubDate>Fri, 30 Oct 2009 10:37:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.realprojects.co.uk/?p=213#comment-8572</guid>
		<description>Thanks for this list of tools -- and maybe more importantly including a top 3.  There's so much out there, it's really helpful when someone reviews them and offers recommendations.

Nancy
Architela
http://www.architela.com</description>
		<content:encoded><![CDATA[<p>Thanks for this list of tools &#8212; and maybe more importantly including a top 3.  There&#8217;s so much out there, it&#8217;s really helpful when someone reviews them and offers recommendations.</p>
<p>Nancy<br />
Architela<br />
<a href="http://www.architela.com" onclick="javascript:pageTracker._trackPageview('/outbound/comment/www.architela.com');" rel="nofollow">http://www.architela.com</a></p>
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		<title>Comment on What is one hour of e-learning? by Simon Coles</title>
		<link>http://blog.realprojects.co.uk/2009/09/what-is-one-hour-of-e-learning/#comment-8319</link>
		<dc:creator>Simon Coles</dc:creator>
		<pubDate>Mon, 19 Oct 2009 14:50:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.realprojects.co.uk/?p=204#comment-8319</guid>
		<description>Scott

With reference to your post and hopefully coming from an informed client viewpoint I believe that is better to measure a game in terms of objects, tasks, interactions that have to be created.  The more of these variables that are included, the game play time naturally increases, however, this is highly dependent on the learner. This is not only in terms of intellectual / learning ability but as I have seen can be as simple as familiarity with standard keyboard controls let alone other interface methods.

An experienced developer should be able to give the client an idea of how long their 'wish list' should take to play out in a game environment or 2D e-learning for that matter.</description>
		<content:encoded><![CDATA[<p>Scott</p>
<p>With reference to your post and hopefully coming from an informed client viewpoint I believe that is better to measure a game in terms of objects, tasks, interactions that have to be created.  The more of these variables that are included, the game play time naturally increases, however, this is highly dependent on the learner. This is not only in terms of intellectual / learning ability but as I have seen can be as simple as familiarity with standard keyboard controls let alone other interface methods.</p>
<p>An experienced developer should be able to give the client an idea of how long their &#8216;wish list&#8217; should take to play out in a game environment or 2D e-learning for that matter.</p>
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		<title>Comment on The Problem With PowerPoint? by Frankie O'Brien</title>
		<link>http://blog.realprojects.co.uk/2009/08/the-problem-with-powerpoint/#comment-8139</link>
		<dc:creator>Frankie O'Brien</dc:creator>
		<pubDate>Tue, 13 Oct 2009 16:08:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.realprojects.co.uk/?p=183#comment-8139</guid>
		<description>Interesting article. I agree that the issue lies with the presenter and not the tools, but PowerPoint does encourage the herd down a particular path which has nothing to do with aiding communication.

Have a look at the famous PowerPoint version of the Gettysburg Address at http://norvig.com/Gettysburg/</description>
		<content:encoded><![CDATA[<p>Interesting article. I agree that the issue lies with the presenter and not the tools, but PowerPoint does encourage the herd down a particular path which has nothing to do with aiding communication.</p>
<p>Have a look at the famous PowerPoint version of the Gettysburg Address at <a href="http://norvig.com/Gettysburg/" onclick="javascript:pageTracker._trackPageview('/outbound/comment/norvig.com');" rel="nofollow">http://norvig.com/Gettysburg/</a></p>
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		<title>Comment on What is one hour of e-learning? by scott</title>
		<link>http://blog.realprojects.co.uk/2009/09/what-is-one-hour-of-e-learning/#comment-7901</link>
		<dc:creator>scott</dc:creator>
		<pubDate>Thu, 01 Oct 2009 15:37:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.realprojects.co.uk/?p=204#comment-7901</guid>
		<description>Thanks Rob, 

interesting discussion on a serious games forum about how they are struggling to get across to clients and developers that its not always possible to measure a game in terms of hours.</description>
		<content:encoded><![CDATA[<p>Thanks Rob, </p>
<p>interesting discussion on a serious games forum about how they are struggling to get across to clients and developers that its not always possible to measure a game in terms of hours.</p>
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		<title>Comment on What is one hour of e-learning? by Rob Alton</title>
		<link>http://blog.realprojects.co.uk/2009/09/what-is-one-hour-of-e-learning/#comment-7899</link>
		<dc:creator>Rob Alton</dc:creator>
		<pubDate>Thu, 01 Oct 2009 15:31:09 +0000</pubDate>
		<guid isPermaLink="false">http://blog.realprojects.co.uk/?p=204#comment-7899</guid>
		<description>It depends, doesn't it? I presume you're writing about tutorial based e-learning and not other forms of e-learning.

For clients, I'd imagine that the one hour means how long the e-learning 'runs' for if the learner reads, listens, watches, interacts with the all of the content, but that doesn't necessarily mean that learners will remember anything.

For producers, I guess it's some kind of formula like: number of screens/2D v. 3D/ stock photo based v. original photo based v. illustration based/page turner v. branching scenario/ hi-end game/developed in-house v. developed offshore/original graphics v. clip art and so on.

Given today's economic climate, I think that clients have a budget in mind and won't budge on price no matter what metrics producers apply to the costing. Personally, I've never really got the price per hour debate and very few clients/prospects seem to ask the question these days.

As producers we would, of course, be crazy if we didn't undertake some kind of needs/scoping exercise - paid or unpaid before we offered up a costing.</description>
		<content:encoded><![CDATA[<p>It depends, doesn&#8217;t it? I presume you&#8217;re writing about tutorial based e-learning and not other forms of e-learning.</p>
<p>For clients, I&#8217;d imagine that the one hour means how long the e-learning &#8216;runs&#8217; for if the learner reads, listens, watches, interacts with the all of the content, but that doesn&#8217;t necessarily mean that learners will remember anything.</p>
<p>For producers, I guess it&#8217;s some kind of formula like: number of screens/2D v. 3D/ stock photo based v. original photo based v. illustration based/page turner v. branching scenario/ hi-end game/developed in-house v. developed offshore/original graphics v. clip art and so on.</p>
<p>Given today&#8217;s economic climate, I think that clients have a budget in mind and won&#8217;t budge on price no matter what metrics producers apply to the costing. Personally, I&#8217;ve never really got the price per hour debate and very few clients/prospects seem to ask the question these days.</p>
<p>As producers we would, of course, be crazy if we didn&#8217;t undertake some kind of needs/scoping exercise - paid or unpaid before we offered up a costing.</p>
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		<title>Comment on Testing, testing, testing - what is more important the test or the content? by Steve Harris</title>
		<link>http://blog.realprojects.co.uk/2009/09/testing-testing-testing-whats-more-important-the-test-or-the-content/#comment-7320</link>
		<dc:creator>Steve Harris</dc:creator>
		<pubDate>Tue, 08 Sep 2009 08:59:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.realprojects.co.uk/?p=190#comment-7320</guid>
		<description>That’s a very interesting point. I work in Higher Education and have also been teaching Archery for many years, so I can appreciate the relevance of this example. Taking a bike to pieces without dropping a tool is not a test of the specific skills of the Keirin race, but I can see how it would test the participants concentration and ability to operate within strict rules, which I would imagine are very important skills for the race, especially with several judges watching each race for minor infringements of very strict rules. 

This can be a big problem for educators in any environment. It's often easy for students to see the external skills required for a specific task, (ie follow the pacer around the track, stay with it, then sprint to the finish), but not so easy to appreciate those more subtle skills (pacing yourself, reacting to the increasing speed of the pacer at the correct moment in each race).

But it is those subtle skills which can win the race, and for students, make all the difference in their performance after the test itself. I have spent a lot of time explaining explicitly, why I have set a specific task which may not directly relate to external skills, but help develop more relevant subtle skills, usually analysis and problem solving skills. Most students eventually understand once they have been through the process once and realised what an impact those subtle skills could have had, but there are always a few who get fixated on those external skills. It's a difficult barrier. 

In this example, perhaps if the participants were made to understand the purpose of the content, the test itself would become important?</description>
		<content:encoded><![CDATA[<p>That’s a very interesting point. I work in Higher Education and have also been teaching Archery for many years, so I can appreciate the relevance of this example. Taking a bike to pieces without dropping a tool is not a test of the specific skills of the Keirin race, but I can see how it would test the participants concentration and ability to operate within strict rules, which I would imagine are very important skills for the race, especially with several judges watching each race for minor infringements of very strict rules. </p>
<p>This can be a big problem for educators in any environment. It&#8217;s often easy for students to see the external skills required for a specific task, (ie follow the pacer around the track, stay with it, then sprint to the finish), but not so easy to appreciate those more subtle skills (pacing yourself, reacting to the increasing speed of the pacer at the correct moment in each race).</p>
<p>But it is those subtle skills which can win the race, and for students, make all the difference in their performance after the test itself. I have spent a lot of time explaining explicitly, why I have set a specific task which may not directly relate to external skills, but help develop more relevant subtle skills, usually analysis and problem solving skills. Most students eventually understand once they have been through the process once and realised what an impact those subtle skills could have had, but there are always a few who get fixated on those external skills. It&#8217;s a difficult barrier. </p>
<p>In this example, perhaps if the participants were made to understand the purpose of the content, the test itself would become important?</p>
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